Train travel with young children can be stressful for parents, both the child's own experience and the fear of disturbing other passengers. SJ wanted to explore how digital tools could improve the experience for families without adding friction for other travelers.
Client
SJ
Year
2025
Duration
4 weeks
Role
UX-Researcher & UX-Designer
Deliverables

Veronica
“You're always stressed before the trip, because you don't know if your child will disturb other passengers.”
→ Insight: The real problem wasn't children being disruptive, it was parents' anxiety about it, plus a lack of ways to keep kids engaged.
Mapping the journey from ticket purchase to arrival showed satisfaction dipping during the ride itself, right when families have the least to do, then recovering after arrival.
Concept: An interactive window where families can create experiences together.
Instead of a screen competing for attention, the idea augments the train window itself, so the outside view becomes part of the play. The window switches between three modes:

I sketched the interaction early (bingo overlay, constellation/night mode), then built higher-fidelity concept visuals of the Bingo interface on a real train window. The concept was tested with children aged 2–10, and the interface was adjusted based on what held their attention.
The concept turns a source of parental stress into a moment families look forward to, addressing a disruption concern the research showed was more perceived than real.